![]() Functions Identically to a regular Note Block, but after one bounce, it pops. 1 NES style, which includes sprites from SMB2, SMB3, SMW, and Donkey Kong for the ladder sprites.Ī new take on the Note Block not found in any Mario game. Just some extra poses and animations for Mario in the Super Mario Bros. Some Luigi portraits in the style of Sonic Battle for GBA to go with Mario! Please give credit if used in any project, comic, animation, etc. I'm back with another sprite sheet, this time of the masked marauders from Subcon Shy Guy and Snifit! I added a few versions, based on their original SMB2USA incarnations and their appearances in the ROM hack Newer Super Mario Bros Wii. Mario Small - Super Mario Maker for Nintendo 3DSĮNG: Big Mario coming soon and at some point there will be Mario with every mood lightingĮSP: Proximamente Mario grande y tambien haré a Mario con cada iluminacion de cada entorno It also comes with 4 variations of colour palettes (electrokun-ish, SMB1, SMB3, SMW). It also has semi-solid, and decoration.Ĭustom Pipes I've made, with their look inspired on the SMB1 pipes. In multicolor charmode that is (but that is the only reasonable option in C64-games imho).Īnyway, nitpicking aside I like the mockups anyway.Yoshi's Island Snow tileset, but with 16x16 pixels. Those three colors are all in the 9-15 colorvalue area, which would suggest they were selected as background-color and multicolor 1 & 2, but then a lot of other details in that picture would be impossible. I think the thing that 'stood out' most to me was the grey stone wall. I mean, some of the graphics looks like they have the restriction of multicolor bitmap (background color + 3 freely selectable colors per character - but you can't do hires), while other parts look like they have restriction of multicolor char (where you in each char are either limited to the first 8 colors + background in hires or first 8 colors plus background, multicolor 1 & 2 (in which any colors are selectable) in multicolor). Maybe it's not important since it mainly seems to be more of a 'what would it look like'-project, but I'm not sure if some of those mock-ups are actually possible to do on the real machine. ![]() It'll take a million years to finish but I will try. If you are on Lemon 64, you are prolly tru nerd enough to appreciate this story so please come join my journey on my tumblr. HOWEVER 25 years later, I decided I OWED it to myself to see what I might have looked like if I DID posses the ability to make that game as a child. Of course, I was young, lazy and not nearly capable enough to pull this off. I had it in my mind that I should just MAKE the game for C64. I started to merge these two new obsessions. Concurrently, I had received a copy of the amazing book, "Commodore 64 Graphics and Sound Programming". I started coping the pixels to graph paper. I was poor and didn't have a Nintendo but REALLY wanted to play the game. And I immediately became obsessed with SMB2. WAY BACK in 1988 (I was 12), my friend lent me his FIRST issue of Nintendo Power. I like to think of myself as something of a hobby artist. I have started creating sprites and maps based on Super Mario 2 for the Commodore 64. I am a 38 year old nerd named Rocky (aka Rockasoo).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |